//
//  ClubTableViewController.swift
//  yuejian
//
//  Created by gyy on 2017/9/25.
//  Copyright © 2017年 gyy. All rights reserved.
//

import UIKit

class ClubTableViewController: UITableViewController {
        
        var clubList: NSArray = NSArray()
        
        
        override func viewDidLoad() {
            super.viewDidLoad()
            RONetworkMngTool.sharedNetWorkMngTool().RONetwork_GetclubList(self.view) { (clubList: NSArray) in
                self.clubList = clubList
                self.tableView.reloadData()
            }
        }
        
        override func didReceiveMemoryWarning() {
            super.didReceiveMemoryWarning()
            // Dispose of any resources that can be recreated.
        }
        
        // MARK: - Table view data source
        
        override func numberOfSections(in tableView: UITableView) -> Int {
            return 1
        }
        
        override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
            if self.clubList.count == 0{
                return 0
            }
            return self.clubList.count
        }
        
        
        override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
            let cell = tableView.dequeueReusableCell(withIdentifier: "clubcell", for: indexPath)
            if self.clubList.count != 0 {
                let club:ROclubModel = self.clubList[(indexPath as NSIndexPath).row] as! ROclubModel
                cell.textLabel!.text = club.club_name as String
                let imageStr = club.pic as String
                let imageUrl = URL(string: imageStr)
                cell.imageView!.setImageWith(imageUrl, placeholderImage: UIImage(named: "imageViewHolder"))
                cell.accessoryType = UITableViewCellAccessoryType.disclosureIndicator
            }
            // Configure the cell...
            
            return cell
        }
        override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
            let currentclub: ROclubModel = clubList[(indexPath as NSIndexPath).row] as! ROclubModel
            self.performSegue(withIdentifier: "toclubList", sender: currentclub)
        }
//        
//        override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
//            let clubdetailListController: ClubdetailTableViewController = segue.destination as! ClubtailTableViewController
//            clubdetailListController.club = sender as! ROclubModel
//        }
    
        
        //    override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        //        let vc = ShopDetailTableViewController()
        //        let dict = shopList[0] as! NSDictionary
        //        vc.shopId = dict["shop_id"] as! String
        //        _ = navigationController?.pushViewController(vc, animated: true)
        //    }
        
        override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
            return 80
        }    /*
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
